Got this on when opening your Clash of Royale game ? seems supercell was update their game into new version 1.2.0
What is the update , check this out
1 - New Arena!
- The Builder's Workshop unlocks at 1700 Trophies, moving the Royal Arena to 2000 Trophies
- Gameplay: http://youtu.be/6eG1zyuj0Ts
2 - Multiple Battle Decks!
- Check it out: http://youtu.be/oiQen4FPWeI
Bonus Sneak Peeks!
- Two new chests: Giant Chest and Super Magical Chest
- Both can be bought from the Shop and won from battle
3 - Six New Cards!
- New Common Card: Royal Giant
- New Rare Card: Three Musketeers
- New Epic Cards: Dark Prince, Poison
- New Card Rarity: Legendary...
- See them in action: http://youtu.be/QbAQw3zpZgI
Bonus Sneak Peeks!
- Legendary Cards can be found in any chest
- Super Magical Chests have the highest chance of containing a Legendary Card
What is the update , check this out
1 - New Arena!
- The Builder's Workshop unlocks at 1700 Trophies, moving the Royal Arena to 2000 Trophies
- Gameplay: http://youtu.be/6eG1zyuj0Ts
2 - Multiple Battle Decks!
- Check it out: http://youtu.be/oiQen4FPWeI
Bonus Sneak Peeks!
- Two new chests: Giant Chest and Super Magical Chest
- Both can be bought from the Shop and won from battle
3 - Six New Cards!
- New Common Card: Royal Giant
- New Rare Card: Three Musketeers
- New Epic Cards: Dark Prince, Poison
- New Card Rarity: Legendary...
- See them in action: http://youtu.be/QbAQw3zpZgI
Bonus Sneak Peeks!
- Legendary Cards can be found in any chest
- Super Magical Chests have the highest chance of containing a Legendary Card
New Balance Live! (2/29)
Zap: Now stuns target for 1 second, damage reduced by 6%
- Zap has lacked a purpose of its own that differentiated it from Arrows or the other damage spells. Giving it a brief stun effect should make it quite an interesting choice!
Giant Skeleton: Hitpoints increased by 11%, bomb timer increased to 3 seconds (from 1 second)
- Giant Skeleton can be the ultimate nullifier, as he's primarily used on defense to halt a push in its tracks. Adding a couple of seconds to his death bomb's fuse will make positioning your defending troops to escape the blast radius a possibility now.
Tesla: Hitpoints decreased by 5%
- A small hitpoint reduction will bring the Tesla more in line with our overall "offense over defense" philosophy. It currently offers a bit too much defensive value for 4 Elixir.
Rage: Effect falls off quicker when troops leave the Rage area
- Rage will last for 2 seconds on a troop after it leaves Rage's area of effect. Previously Rage 'stuck' to troops until the area of effect was gone, which we felt was a bit weird.
Combat Mechanics: Troops will be harder to distract
- Troops won't be pulled from their lane as easily by buildings; buildings will need to be positioned a bit closer.
- Troops won't target and move towards units that attack them from far away.
Card Donation: Rare Cards give 10 experience (from 5 experience)
- Rare Cards should give more experience for the value of card you're giving away.
Please leave your thoughts and feedback below.
source : supercell forum
Have you got your update ? if not you can download from here
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